View Profile Sto0g3
Part of the NG community during 2003-2006: Created a series of Madness Combat tribute animations called Maximum Ninja. After that I worked on Flash gamedev in varied creative roles, before making sound design and music my full-time focus.

Eugene Nesci @Sto0g3

31, Male

Sound Designer


Joined on 10/19/03

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Posted by Sto0g3 - February 20th, 2016



In case you didn't see already: it's out. Have a play, if you dare.

Warning: It's very hard.

I'd like to say also, to anyone following me for my animations, I'm always happy to see comments or recieve an email. It puts a smile on my face knowing people care enough to say something good/bad even after so many years.

I've never had a full time job, I've always supported myself by taking on a diverse range of creative projects. I'm always learning and experiencing new things- but I'm not left with much time to pursue long-term hobby projects like animation.

Animation is something I've always been passionate about. It was the first medium I explored as a creative person and I still think it's one of the most powerful ways to express ideas.

I'm working to buy myself enough time to return to animation with something significant worth sharing.

Meanwhile, I hope you'll continue to follow me and the new projects I work on, I'll make an effort to post more about what I'm doing.


Posted by Sto0g3 - February 8th, 2016


It's about a week away, keep an eye out on Steam.

Posted by Sto0g3 - December 10th, 2015

This year I've been locked away working my friends at SORATH team
We've been developing an FPS survival game that I think you guys will like. Our Steam Greenlight campaign was a great success, so you can expect to see the full game released soon.

Below are some samples, but head to http://DevilDaggers.com to check out some more gameplay footage


Posted by Sto0g3 - April 11th, 2011

Hey guys - if you're reading this, no doubt you are familiar with the music of Sean Hodges

Sean's music has been used in pretty much all the Madness animations. I used to rip it in crappy quality from the movies using SWF decompilers just to listen to on my own. I'm sure many other people can relate to this - in a sense, its practically the soundtrack of my youth!

Most of the music is easily available now here on newgrounds for free. But alongside this, Sean has compiled the madness-specific tracks in higher quality for purchase on bandcamp. You can get 18 tracks for $5. Thats pretty fucking good if you ask me.


Owning the tracks in higher quality is great, but mostly I think its important to support a great musician who has been writing this stuff for way too long without earning a single cent. Sean's music really gave a lot to the Madness atmosphere, it wouldn't have been the same without it.

So my Madness brothers- spread the link and share the love!


Posted by Sto0g3 - March 9th, 2010

Not a whole lot...

Well- thats not really true. A damn lot has been happening recently.

I realize that many people still check out what I am up to; and I figure if people are still giving a shit about what I do- that means I should be respectful enough to talk a little bit about what I am currently busying myself with...

Basically I'm working on several games which have been a long-time in the making. It looks like they are all going to be finished around the same time; which means I will be coming back with quite an impact so-to-speak.

The reasons they are taking so long are numerous... The main reason is because they contain such a high level of detail and are being developed in a few different teams consisting of only myself and a programmer.

Its slow work collaborating online- especially when I am doing everything myself besides the raw programming itself; I hope to someday hopefully soon to develop stuff locally. Like- in an office and everything. Goddamn that would be sweet.

But yes- just wanted to thank anyone still following my progress even though I haven't released much online in ages. I assure you that 2010 will be a very interesting year...

Spose I gotta give you something to look at...
I've attached a picture of some stuff I was doing on the raiden-x sequel introduction movie :)

Recent Happenings

Posted by Sto0g3 - May 13th, 2009

It will be made someday. I promise. And it will be amazing.

I was afraid that Krinkels/rest of the scene would steal all the cool ideas, but I'm confident my ideas are fucked up enough to remain original and un-trodden-on for a while to come at least.

The sequel will conclude- and even though I wrote down a bunch of my ideas in the last post, MN movies are made pretty much 90% on the fly. I just make shit up as I go- thats the best way ;)

I really appreciate all the emails/comments I get.. Whether they praise me for making the series, or condemn me for not making more- the fact that I have influenced people to go to the effort to internet-yell at me makes me happy.

If it will ease some of your tempers/excitement, let me explain a bit about my situation now, and my situation when I was at my peak of Madness animation. It might make you sympathize with me a bit.
Bare with me if I go a bit overboard here and give you my life story (edit: looks like I did :/)....

When I first discovered Madness, I was around 12 years old (possibly younger) and just starting highschool.
I disregarded most of my highschool work, failing to see the point in it, or just being caught up in my own little world most of the time. I managed to get through most subjects based on general knowledge, though I did excel in creative or computer-related stuff.
Considering the only thing I was doing in life was highschool, combined with the fact that I spent no time focusing on highschool, this left me with 99% spare time to spend wherever I wanted.

I had 2 computers which my family shared. One of them was a shitbox iMac which could go on the internet, but freeze at the simplest task.
The other was a shitbox PC which had no sound or internet, and would freeze at the simplest of tasks (I inherited this from my grandfather, because my dad wouldnt get me a computer). It couldn't really run any games due to its lack of working CD drive, combined with the fact that it had about as much processing power as my calculator did.

Earlier during primary school, I discovered the wonders of Microsoft Powerpoint, which gave me the ability to transform my shitty classroom comic-doodles into crudely animated movies, which I scored disgusting soundtracks to using the Fruityloops 3.5 demo. The movies revolved around the crime-fighting adventures of a suave, tophat wearing turtle and a flying pig who shot lasers out of his eyes and penis.

I had been lurking Albinoblacksheep.com and other old Flash sites like that in primary school- so I was eager to get my hands on Flash, though I had no idea how to, considering my knowledge of the internet didn't really extend as far into piracy and P2P as it did years later. Anyway, one day a friend of mine gave me a copy of Flash (MX6), and I practically shit my pants with excitement.

I spent many hours alone in my room trying to figure out how to work it. I think it took about 3 weeks for my group of friends to figure out that 'F6' creates a new keyframe. Once we got over that hurdle, I began ejaculating countless shitty stick-movies and other fine productions similar to my powerpoint adventures.
I have a few of them still, I might upload some somewhere because they are so tasteless and awful that I feel I need to share them.

After a brief collaboration with a friend of mine on "Drater FT", an animated series that featured retards fighting eachother to the death in an epic tournament, I stumbled across the madness series, and my shit was officially fucked up with how amazing I thought these movies were. The first one I saw was MC3, which still say wholeheartedly is my favourite of the series.

During this time, I was writing shitty comics in the style of happy noodle boy, I would sketch these out during classes when I was especially bored in order to entertain myself and my friends. Also because a girl told me to draw more. When you're 13 and a girl tells you to do something, you do it.
(Funnily enough, this is very similar to how happy noodle boy came to exist)

This comic was called Maximum Ninja, and involved a stickman ninja going to great lengths to retrieve a magical emerald. I still have all these comics in my year 9 diary somewhere, I should scan them sometime, cause they are pretty lol. There was about 25 of then in the end.

Anyway.. I was furiously watching and rewatching Madness movies in my spare time. That was quite literally one of the few things I did.
I got onto watching some of the fan made vids, and felt at the time that I could do better. The main motivation for this was because I practically worshipped Krinkels. I can't really state this any better, I was really fucking obsessed with this man.

I'm not happy just absorbing some creative media and enjoying it... I have to actually demonstrate how much I like it by proving my worth as an artist to whoever created the media. I need to not only become their equal- but I must also work with them on something to prove it to them to my fullest extent- also proving it to myself, and others in the process. This hasn't really changed nowadays at all, come to think of it.. There is a terrible emptiness within until I prove my worth. Im sure there is an official mental disorder which describes it pretty accurately.

But anyway back on track- off I went to seek Krinkel's approval.
I found my way to mc.net back when it was run by a dude named Simon, and started spamming the forums with my n00bchatt3r.
The first post I made was about 30000 words explaining the complex storyline of my Maximum Ninja comic, and how I planned to adapt it into a Madness movie.

I sent Krinkels about a bajillion emails asking for his "Permission to make a tribute", and eventually he replied to one. I saved every single one of his emails and read them over and over, I probably still have them in my old hotmail account (as Ive had it since I was like 13).

A moderator on the forum, Liam aka "Madman" agreed to help me out and give me some pointers after I sucked up enough so he would add me on MSN. (now known as Deville666/Deadbeat666/whatever his most recent alias is.. Not to offend you man, I just cant keep up..)

I bugged him for advice and told him my ideas, and showed him my early demo clips- which involved me trying to recreate the exact MN comics using awfully executed motion tweening. It wasn't very pretty, and he wasn't very impressed, so I retreated back to the drawing board and tried a different approach.
Around now the Madness Interactive game was pretty fucking huge- and I went and grabbed the sourcefile from the old Flecko.net site. Just cause it was a really good way to see Krinkel's artwork up close and get an idea of how it was put together. Prior to this I was using terrible self-drawn graphics which looked vaguely like madness sprites- though in retrospect it probably would have been a hell of a lot more original to use them, rather than just copy sprites from the interactive source.

Moving on- something was very different about the original Madness movies which wasn't replicated by any of the tributes. Eventually I figured out this was because they were animated frame by frame- when I first discovered this, I didn't really believe it. The idea that someone could hand-animate 10000+ frames was just too rediculous.

With the basic character sprites from interactive-source, I drew my own costume over the top (the very first one I did was the MN1 outfit), and drew up some sword I thought looked cool (those early ninja-blade things). I decided to give fbf a go, I split the character up into individual layers, and just sorta... Did it.
I wont get into the technicalities of animating right now, cause thats a different blog altogether.

Though I will say that this first experience with FBF was pretty bizarre- there was zero learning curve. It just happened instantly.

Anyway. MN1 was made, and so was my debut as another 13 year old animator on NG. It got a lukewarm reception from the public, but most importantly, it caught the attention of Krinkels, who complimented me on my efforts, and voiced his liking of my animation. I feel that whatever I type here will be unable to explain how awesome that was for me. Seeing an opening- I immediately emailed him and asked for some pointers.

He gave me a few helpful tips on the use of Flash (really basic shit like the use of symbols), but more importantly, him acknowledging my existence fuelled the production of MN2. Though I had earned his recognition, I would not rest until I was in his innermost sanctum of internet social-circles and working on shit with the man himself.

I remember one time he was online on MSN (this was after I added his account about 500 times so he would accept the invite) and I was talking to a friend of mine going "OMFG HES ON! SHOULD I SAY HI? HOLY FUCK WHAT SHOULD I DOOOOOOOO"
I literally went in circles trying to think of whether or not to say hi. I seems rediculous, but I mean.. This dude was like my hero, and few kids get the chance to interact directly with someone they respect that much. (Oh and after the hour I spent deliberating what to say, he went offline lolol)

After MN2, I started getting internet-famous. It all got to my head pretty quick, as that's a fair bit of praise and attention for a 14 year old to absorb. I generally acted like a dickhead and treated people who emailed me with questions or added me on MSN like shit. Looking back now, I can clearly see I was being a terrible person- but I guess I pulled my head of of my ass after a short while and learned to be nicer to fans. If you are one of these people, I apologize profusely!

With MN2's release, I was promoted to moderator of the mc.net forums, which was a duty I carried out with pride and vigilance.
Actually I think I just went around the forum and talked down to everyone like a dick and verbally masturbated constantly about how great I was.
Apologies, again to any involved.

Back to more substantial matters- I emailed Krinkels and gave him some rediculous proposition for MN to actually be the prequel to madness combat where the Ninja's friend was actually Hank in the past or something. Krinkels politely refused, and I went off to continue trying to breach his friendship circle with more MN. I should also mention I was periodically sending him pointless emails, all of which I treasured and saved the replies to.

For some reason this part of the story is kind of foggy. I think its cause I was doing other things with my life other than madness. MC.net went down and I stopped posting there. Actually, I was around 15 now, so I guess I was kinda growing up and my imagination was focusing more on girls that I wanted to put my penis in and around, rather than animating Madness.

Its a transition that happens to all guys I think- going from blood and violence, to PORN and the persuit of sexual adventures.

Around this time school started to get a bit more involved, and I wasnt able to pass without doing assignments- I also started doing a sound-engineering course at some college on the coast, which ate up more of my time. Production on MN3 was very slow due to these things. I also discovered music, which offered me instant gratification for my efforts. It took a few seconds to fuck around with a synth and make cool sounds- but it took hours in Flash to animate something remotely satisfying.

I moved interstate at the end of 10th grade, which was another setback on production for a while. Though being a lonely, angsty teen in a town void of friends, but chock full of rednecks and other human garbage turned out to be great motivation to sit in front of my computer and animate stuff.

After I finished MN3, I started getting more heavily into actionscript. I had attempted small games before, but never got really far because I wasn't very stimulated by typing lines of code and thinking about things logically. Though in year11 I took a software dev class which forced me to focus on my programming skills. Once I got into it, I actually quite enjoyed programming- this is where my game Alpha Sector came from.
Another appeal of games was that there was only a relatively small amout of visual work required compared to something as big as MN3, because of school getting more and more time consuming, I found that my motivation to animate would be snuffed out when I wasn't able to spend uninterrupted months consecutively animating.

With any creative thing I undertake- with the exception maybe being music- it takes me a while before I get warmed up into a project. For example, if I am animating- it takes a couple hours before I really get into it. But once I'm going, oh shit- then I'm like a boulder rolling down a mountain... I just sorta keep going... Seeing my progress motivates me to make more, and its a self-perpetuating thing. Though if I have to keep stopping, my flow is wrecked and my animations end up being stunted and lifeless. Its really no fun. Ironically, one of the best parts of the actual acts of animating is where my brain turns off, then 5 hours later I come out of a trance and I've created something.
Its kinda like sleeping. sleep would fucking suck if you were only allowed to LIE in your bed but never actually sleep.

(By the way- this is just the way I experience it.. It could be totally different for other people.)

And now-

Now I'm in university. I spent alot of time during highschool messing around with music/sound design, and eventually had a folio which I used to get into uni.
I go to uni 3 days a week, and only have a few hours worth of lectures per week- but they expect a great deal of work to be done in our own time.
I still do alot of visual work, but it has to be smaller, bite-size portions of work that I can fit around my schedule. Thus lately games have been my focus- along with music, cause its always nice to be able to compose my own soundtracks and make my own sound effects.

I guess this is kind of the end of the story. Sort of an anti-climax, huh?

As for Krinkels, we still haven't worked on anything together yet- though I still plan to. I talk to him now and then, but rarely ever about madness. So I guess I'm in his circle of friends like I wanted to be.

Im not sure how chronologically accurate this account is, but I'd say it's pretty damn close at least.
Jeez, summing up your teen years like this is pretty depressing. For the record, plenty of other shit was going on in my life at this time- though this post only deals with the stuff that's madness-related.

Anyway, going back to the point of all this. I'm going to make MN4 one day, I guess I have to for my own sake more than just for the viewing pleasure of it's followers. Its kinda unfinished business I need to conclude. I've got 2 years left at uni, then I'm going to go find a job where I can focus on my music, art and game development as much as I can whilst still keeping a roof over my head. That will be when MN4 is made. It won't be now, unless someone is willing to sponsor the production?

Wait, does that mean MN4 will be made in 2012? Im too tired to do the math


Posted by Sto0g3 - August 26th, 2008

Well, I figure I might as well talk a bit about what I might have done in Maximum Ninja 4, considering you guys are all so disappointed that its on hold indefinitely.

I have lots of concepts and goodies lying around the place. Sketches and whatever. Even some animated footage. Here is a desktop that I intended to eventually release as a promo thing.. But obviously it never happened :/

L33t sp0ilurZ below:

Basically the ninja somehow aggravates his symbiotic gem during his standoff with Steve, which causes him to transform into a weird demon creature. Though I don't want to go into too much detail to give stuff away :3

Steve and demon-ninja fight more and eventually the power from their respective gems clashes so ferociously that it opens up a rift in space-time; and sucks in Steve and David (who was waiting outside for his chance to strike)

The two end up in the future (about 500 years ahead), where the ninja has taken control of the entire planet in a very 'Zerglike' manner. He has parasitic demon-spawn minions everywhere, and they are fuckin' shit up. So Steve and David decide to join forces and take him down, then use his gem to power their journey back to their home-time.

Meanwhile, Arashikage is looking for the Ninja to settle his score. He arrives in time to discover him as Steve and David are sucked away by the portal, which closes afterward.
Arashikage is heavily upgraded, and the Ninja is one badass demon, so naturally they have a catastrophic battle - I don't really want to discuss things further than this; much more happens afterward.

And yeah. I guess this post was a bit of a tease. heh.

In other news. I am working fucking hard on the sequel to RaidenX. I am working as an artist/animator, music/sound designer as well as general project development alongside the genius programmer, Googley. Not to honk our collaborative horn; but this game is going to be amazing... Expect it hopefully later this year!

Maximum Ninja - What might have been.


Posted by Sto0g3 - February 2nd, 2008

Hey everyone. I'm back.. sorta..

MN4 (what you all fuckin' want) is about 5% done, and I am declaring that I am ditching everything I have done so far.

If I do finish this series, I will be doing it in 3D via Maya 6.

Stop asking.

Madness is cool and all, but I feel Krinkels was the only one to pull it off how it should have been. So yes, there is a chance you'll see more from me- otherwise I have other things that need my attention.

Anyway. I'll be participating in the audio community again, by that I mean I will be dumping mp3s there sporadically and hoping people like them.

Catch you round :)


Posted by Sto0g3 - September 15th, 2007

Ok. I really need to clarify this, instead of continuing to answer emails relating to it. Although it probably wont make much difference, cause I really dont know how many people read these things.

I've started a little bit on MN4, but it keeps getting knocked back by university, work, and being 'social'.
So instead of telling you when its gonna be out, I'll say it will be finished "someday" and that it will be worth waiting for.

Unfortunately, if I am not able to put 100% into a flash project (mainly with madness), then it just doesn't happen. I cant just do a little bit on it here and there, because I need to be in a steady creative mindset to make things happen right.

With all this said, I thank all you ninjafanz for your support and eagerness to see more from me. But don't worry, krinkels is still making some cool shit, even if everyone else doesn't seem to be. Make sure you pay regular visits to his site.

Other than that, I am working on the Raiden-x sequel as an artist and also doing all the sound design. Additionally, I may be releasing a platformer type game (that Ive been wanting to do for a long time) in the distant future.

The latter game is something I would be willing to make a priority- I got my buddy Gust doing some actionscript for me, but he seems to be lazy/busy lately- so if anyone out there is a GOOD programmer, feel free to drop me a line, cause i'd love to work with you.